#Unwrella 3.01 max & maya free manual#
It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods.
#Unwrella 3.01 max & maya free update#
This major update comes parallel to the ever more growing popularity and usage of UV tile workflow in Mari, Zbrush, Mudbox and Modo. Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. Unwrella 3 released 3d-io has just released a free upgrade to their one-click automatic UV unwrapping and packing solution for Autodesk 3ds Max and Maya: Unwrella 3.
Automatically unwraps and packs UV maps for meshes.Whats new in Unwrella 3.
A single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Autodesk Maya.Unwrella for Maya offers a fast and easy to understand workflow to create automatically optimized UV maps, unfold meshes for texture baking and pack UV parts efficiently. Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.